The combo possibilities are endless with how much chaining you can do alongside the new tricks, but the way everything comes together in the levels is what makes this special. There’s a story that the team has clearly put effort into with memorable characters who talk to you before and after levels, but I just wanted to skip that to get to the next level. OlliOlli World is an improvement in just about every way, and I don’t say that lightly considering I consider OlliOlli 2 as one of the best indie games ever. What made the original OlliOlli games special, was a combination of the tight controls, level design, and the soundtracks. Having now played OlliOlli World on both Steam Deck and Nintendo Switch, I’m blown away by how good it is in almost every way. With the new OlliOlli World DLC out this week on all platforms, I wanted to cover the base game first ahead of the VOID Riders expansion. The aesthetic turned me off initially, but hearing impressions from friends and the soundtrack, had me interested in checking it out. When Roll7 and Private Division announced OlliOlli World, I was surprisingly not sold on it. I adored OlliOlli 2 and continue to play it often on Switch and PS4. The original OlliOlli and its sequel were two of my favorite indie games back when the PS Vita was still kicking. Let’s get into it! Reviews & Mini-Views OlliOlli World ($29.99) Unfortunately, I wasn’t able to cover any news, but at the very least I’ll mention that a Monster Hunter Rise: Sunbreak demo is apparently incoming today. I’ve got summaries of the few new releases that hit the eShop today, along with the usual lists of sales. Luckily, our pal Mikhail came to the rescue with a full-sized review of a game that came out a little while back and has some DLC incoming very soon. As I mentioned yesterday, I had some business today that took up much of my time. Not all characters are particularly memorable, and the dialogue that bookends each level is hit and miss, but it's a huge improvement over past games in the series.Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 14th, 2022. Whether it's ghostly trees in the forest, walking talking ice creams by the beach, or a gaggle of skate-loving aliens in the desert, the game is packed with unusual sights that make it a fun place to be. It's not just the chilled out soundtrack, which is great, it's also the wacky characters you meet as you explore the various regions of *checks notes* Radlandia. Speaking of vibes, presentation really does make a huge difference. However, it's a darn sight better than its predecessors with a far more welcoming vibe. We would argue that, on a fundamental level, the game is still quite tough at first, as you still need to react quickly and precisely, so it doesn't exactly solve that accessibility issue. Score challenges in levels are all pretty easy to attain, the game's various mechanics are introduced slowly throughout the campaign, and quirky groupies cheer you on throughout, giving the whole game a friendly tone. ![]() It's just one way the game has been opened up to allow players of varying skill levels to join the fun. Chasing that elusive perfect run and slowly climbing the leaderboards per stage is as addictive here as it's ever been, and the gameplay feels super slick. However, it remains a rather challenging game, and it's all too easy to instantly restart if you're not happy with how you're doing. If you're good, you can chain together one enormous combo from the start of a level to the end, and nailing a run feels fantastic as always. ![]() ![]() You build speed with X and use the left stick to set up and pull off flip tricks, grinds, and manuals. The OlliOlli games have always had optional challenges in each stage, but in World, they're far more diverse, and really play into those various routes to encourage you to see everything.Īt its core, the game plays mostly the same as older entries. You can either jump or shift to different paths through a stage, taking you down a detour with new obstacles to overcome and opportunities to pull off sick tricks. The larger levels are a lot of fun to explore, because another benefit of the shift away from 2D is the proper introduction of alternate routes.
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