I agree with most all of your statements. My intervention in this forum is to alert programmers to re-evaluate the game so that they can improve it. I am a novice player, as you can tell, but a veteran of other platforms. But, most players do not do this, as the beginning player rule is to invest first in the defense and then start building a fleet. In XCraft, I realized, you better invest in a large fleet to retaliate. If he plays correctly, investing in defense to realize that his investment is meaningless, he will abandon the game. Programmers need to understand, that a player primarily invests time in games like this. There are many who have been represented by the absentee card for more than 28 days. That's why I noticed something intriguing in this game: the expressive number of players who abandon it. If an attacker appears with a massive fleet it will not have any proportional loss. The defense does not charge in proportional terms. Here's what happens with this game, XCraft. And this cost will be proportional to the investment made in the defensive artifacts. The defense has the function of charging the attacker a cost. You can not expand very fast and should focus on building defenses of your worlds.Įach game has a way of balancing the players, or, as in Astro Empires, an initial protection up to a certain point. Multiplayer online multiplayer games all have a master line to take action. First of all, I would like to say that I intended to post on the topic "Eqaulíbrio", but I got a message that players with the option "Terran" could not post there.
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